Bloodshot

Image Engine Design - 2020
Responsible for digital double textures for Bloodshot (Vin Diesel) and Dalton (Sam Heughan). Created displacement maps using texturingXYZ maps as my primary source for achieving the details. (NO ICT scan data was used) Just studying the skin wrinkles, pore details and projecting skin displacements in place to match as close as possible. Shout out to xyz for their high quality skin displacements. Ended up using several sets, combing each one looking for pore and skin displacement that matched that of Vin Diesel for the different areas of his face.
Color maps projected from high quality reference images.
Look development by Chris Rogers

created a separate skin texture pass for super closeup eye textures

created a separate skin texture pass for super closeup eye textures

Dalton & Bloodshot digidoubles textures for the flying shots. Costume textures by Emily Luk. Ingested textures for the mech armour credit to ....?

Dalton & Bloodshot digidoubles textures for the flying shots. Costume textures by Emily Luk. Ingested textures for the mech armour credit to ....?

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Created thee - four separate textures passes for Bloodshots face getting torn off in these shots, for the skin/muscle/bone peeking through.

Created thee - four separate textures passes for Bloodshots face getting torn off in these shots, for the skin/muscle/bone peeking through.